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Void Bastards Ativador Download [Password]





















































About This Game Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies.On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage..Move carefully through the dangerous ships, searching for supplies and manipulating control systems. React to what you find - will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard.Use your hard won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak.Navigate your tiny escape pod through the vast nebula. Flee from void whales and pirates, and politely avoid the hungry hermits. All the while you must keep scavenging for the food, fuel, and other resources that keep you alive.Void Bastards features a 12-15 hour campaign that you can complete with an endless supply of prisoners, each with their own unique traits. When one dies, another steps forward to carry on the fight. Don’t worry though, as any crafting progress you’ve made is retained from one to another. 7aa9394dea Title: Void BastardsGenre: Action, StrategyDeveloper:Blue ManchuPublisher:Humble BundleRelease Date: 28 May, 2019 Void Bastards Ativador Download [Password] The idea is great and the style is awesome. But it got tedious fast. I think this could be a very good game once they made more for it.. VOID BASTARDS is an okayish FPS-roguelite. At it's core, VOID BASTARDS is about grinding. You'll be boarding vessel after vessel, always doing the same: Shooting and looting. If you ever wanted a game to put particular focus on that part of Bioshock where you had to search dustbins to find cakes - then VOID BASTARDS should be right up your alley, because you'll be opening a whole lot of suitcases and boxes, collecting tons of spectacles, fingers, coins and whatnot.The game is marketed as being similar to SYSTEM SHOCK 2, however, it doesn't really offer you the possibility of wildly different playstyles - 99 out of 100 times, you'll be forced to fight. I also don't remeber SYSTEM SHOCK 2 being this tedious. VOID BASTARDS is one of those games that can get downright annoying: You'll be swarmed by enemies, hampered by somewhat sluggish controls, and then, to add insult to injury, you'll step into an oil puddle which will cause you to glide uncontrollably through the corridors and right into the security turret's line of fire. It's not as exciting as it sounds - but maybe that's just me. I resent games that take away control from the player. Overall, I felt that my 7 hours with VOID BASTARDS were just as annoying as they were enjoyable.It doesn't really help that about the half of your arsenal feels useless. You get grenades that behave similarly to those from DOOM 3 (as if they were made of rubber) - ambushing someone with them is way harder than it should be. You get several weapons that damage enemies over time with poison or radiation. Their damage output is so weak, that you'll never use them. You'll be using pistol and shotgun instead.As far as the art design is concerned, VOID BASTARD is a knock-off through and through - Blue Manchu decided to go for that cellshady Mike Mignola-style that DARKEST DUNGEON made popular a while ago. The story is trying to be satirical but the punchlines are too ham-fisted for their own good. If I still could, I'd refund the game. I'm giving it a thumbs up here, because STEAM still doesn't offer a neutral option and I don't want to harm a small indie team. Moreover, I can see VOID BASTARDS appealing to a certain kind of player who is keener on taking it slowly, planning every step, swalloving frustration etc. Alas, for me that kind of gaming feels too much like real life.. Solid bit of fun at the start, very funny, lovely writing and voice acting, but the game becomes so incredibly repetitive fast. Same ships, same interiors, same infinite loop of gathering junk, shooting \/ avoiding bad guys and moving on. Can't recommend at this price ($29.99). This the game I never knew I always wanted... Improvise, push your luck, formulate your own goals on each run. The game loops keeps you hooked for the long run. This game is a must buy if you even remotely like System Shock 2 and FTL.. I've got 6.6 hours in Void Bastards. I've beaten the game. I enjoyed the game, and may play more of it. Perhaps the challenges or going deeper into the Nebula (thereby increasing the difficulty) will allow me to get some more playtime out of it. The thing is I'm afraid I might have already seen most of everything. The gameplay gets a bit repetitive, but it had me hooked in the gameplay loop of "go loot stuff and make your things better." And going back and doing it again is less enticing because I already did most of the upgrades.While the game totes itself as a "strategy shooter" there isn't that much strategy involved. Your loadout, which you decide prior to boarding a derelict ship, is usually determined by whatever the game tells you the ship contains. The issue is that several of your options aren't very good. Or maybe just that some of the others are TOO good? Or just don't matter all that much, outside of the obvious fact you wouldn't want to pick a gun that only has 5 shots left.More of an issue on my part, I thought the game was going to lean into rogue-like elements more. In reality, the in-game thing of playing a myriad of characters because they keep dying is just a meta-justification for you dying and continuing the game. There's not really that much different between characters - you get "traits" but there seems to be a maximum of three, and there are events in-game that can randomize one of the ones you have. So there's no real value in staying alive, as I think you only lose whatever you picked up on that particular derelict. I say "I think" because I only died twice, both to pirates, and one of which was probably "mandated." Technically, I died two other times, but the game gives you a heart-restarting item that rezzes you at full health so the deaths didn't "count."TL;DR: The game is fun, it has some character to it but not a ton, but enough to make it stand out. The gameplay is fun for most of the game's short run time, but it lacks the "strategy" it claims to be going for and ends up being very samey.Do I recommend the game? Ehhh? It's good but not great, if you're aware of the shortcomings and still want in go for it. Personally I'm not going to go out of my way to recommend it to people unless it's on sale.. This game has some really cool stuff going for it but it's held back by some tedious elements. For example, rather than looting 20-30 spots around the ship, I'd rather loot 3-4 that actually had substantial loot in them. They could still be spread out in the far corners of the ship, and perhaps they're not marked explicitly (for example, you know that one of the chests is in the generator room but not where in the room so you have to look around a bit). It just felt tedious to loot so many drawers and boxes to be rewarded with just measly scraps of resources. Honestly this one thing could make the game 50% more fun IMO. I just don't want to click on drawers and boxes all day...Other things: the art and tone of the game is spot on. Looks great, sounds great.Specific things: I think the stun gun is too powerful for countering turrets. There's a lot of interesting gameplay to be found relating to turrets and their interactions with power and hacking etc, and I think the stun gun actually counters a lot of fun that is to be had there. And on the other hand, the kitty robot isn't good enough at drawing fire for it to be worth using. The explosion isn't isn't reliable because often it just runs into the corner and blows up away from all the enemies you were trying to kill. There's a lot of potential here but for me it's more tedious than fun in the current state.. Pretty sure this is the first game I have EVER used a coupon on. Hell I didn't even know it existed until I got a coupon thanks to owning System Shock 2. So here's the thing. Usually coupons are for absolute dross, or crap you'd probably never play. Like seriously what algorithm even decides what coupons to hand out!? This is the rarest occasion where I had a coupon for a game I didn't even know I wanted yet.So, on a whim, I decided "eh, screw it, lemmie check this out". I bought it right after watching the trailer.Roguelike? Check. Awesome comicbook art style? Check. VERY british humour and stylings? You'd better bloody believe it. I saw another review that said it was like playing a 2000AD comic game or something, and I have to agree. I have been playing this nonstop since I got it and booted it up, and I ADORE it. I haven't had this much fun and with this tense an atmosphere in ages!It's silly, it's anarchic, it's actually pretty hard, ammo is scarce and you can't make it yourself (so far at least anyway), the enemies are cool as heck, well animated and drawn, and are wonderfully voice acted, and there's a really neat strategic element to the missions and the star map, where you pick where your next mission will be.I see a lot of complaints about "no iron sights!" but .. honestly... not EVERY FPS game has to have iron sights. Chill the hell out. I do NOT get why this is such a big deal. The guns are reasonably accurate anyway and feel nice and meaty as well. :D If there's one complaint I might have it's that perhaps there's a few things on the map that can just... kill you. immediately. You don't LOSE anything, per-se, but if you liked the character you had, it can be kinda grating to get eaten by a space whale when you don't have any torpedoes. Also goodness me do NOT under estimate even the weakest foes.I genuinely really enjoy this, and I think if you like roguelikes and fps games, and aren't worried about a super serious game, you'll adore this.OH YEAH forgot to mention! selecting a ship on the map actually shows you what to expect from it, and from that you can plan out your particular equipment to best deal with them. Lots of staples on board, and running low on them, but have plenty of bullets? Take the pistol! Lots of Patients (clusters of floating heads)? Make sure you bring some kind of explosive\/aoe weapon to kill the entire cluster at once! Spooks or robots hanging around? Miiiight wanna bring the zapper to stun them and get some free hits Lots of rifts that spawn enemies constantly? Oof maybe try conserving ammo and going the stealth route, or make sure to lock doors behind you constantly to zone off enemies and not overwhelm your escape route.Or you could just... bring whatever you got and hope for the best, because RUNNING is always an option!. Looks and controls nice, but doesn't really have any compelling gameplay. You go around a FTL-like map, dock with the same ~20 ships and pick up a bunch of junk in an FPS roguelike kind of game. You use this junk to upgrade your character across playthroughs. -bigger guns, more hp, etc.Gunplay is alright, but it doesn't feel rewarding to kill enemies, once your character gets around 1000 HP you can just run around the ship and pick everything up. Kept waiting for something interesting to happen, but every ship is more or less the same.Haven't completed the game, so something might happen lategame, but I'm not holding out any hope.

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